

In the overall standlllgs The carryover IS the lesser of the two VP dIfferences

KO match, a robot must both WIn Its head-to-head round-robIn match agalllst Its KO opponent and end hIgher WIth the willner recelvlllg a maxImum of 25 VPs for a 69 or more IMP VIctOry To earn a carryover III the final ThIs sIx-day event started wIth a 40-board round-roblll, played III halves, wIth the top two robots advanclllg toĪ 64-board knockout (KO) final wIth carryover The round-rob III was scored on an InternatIOnal 30-VP scale, The competItIon IS III the form of team matches, wIth a team's four IdentIcal robots seated Nand S at one tableĪnd E and W at the other table A match, or part of a match such as a 16-board segment, IS played sequentIally,įirst at one table and then at the other table MformatlOn IS manually mput mto memory and play contmuesĢ2 Hamlet Dnve, Commack, NY 11725, USA Email com (alerts) are necessary durmg play In the mstances where explanatIOns are reqUIred by the CoC, the pertment Submit a ConventIOn Card (CC) With their blddmg and cardmg understandmgs one month before theĬompetitIOn Smce thiS mformatlOn IS stored m the robots' memones before play begms, few explanatIOns So that they can prepare and program defenses In computer-bndge play the developers need time to enterĭetailed mformatlon about their opponents methods and program blddmg defenses Contestants are reqUIred to It IS Important that the developers understand the opponent robots' methods well m advance of the competitIOn ThiS IS very much a group effort between the ACBL, the WBF, the robot developers and myself as orgamzerĪn admlmstratlve committee sets the Conditions of Contest (CoC) With mput from the competitors and bndge (sets of rules) and search-based AI (Simulations) Without gettmg mto the details, most of the robots are programmed With a combmatlOn of knowledge-based AI MB PCs were used, runmng under Wmdows XP The speed of play was set at two mmutes per pair per deal, With the TM recelYmg and passmg mformatlon to the robots and recordmg the play ThiS year P4 3 GHz/512

"seat" the robots The TM distributes the four hands of each board to the robots Play proceeds automatically Smce ItS mceptlOn m 1997, the champIOnship has been held every year at an Important human mtematlonalīndge event The first eight champIOnships were held three times at ACBL North Amencan BndgeĬhampIOnships, four times at WBF World ChampIOnships and once at the European Bndge League's firstĮuropean Open ChampIOnship For a complete history and details of prevIOus champIOnships go to nybndge comlallevy/computerbndge or computerbndge comĪ bndge "table" consists of a central server, or Table Manager (TM), and four connectmg computers that Truscott, bndge hlstonan, New York Times Bndge editor, and world-class player, who encouraged me to
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More software development for educatIOnal purposes and generally promote bndge The WBF supports thiSĮvent and It has become a Jomt venmre ThiS year's champIOnship was dedicated to the memory of Alan The ACBL maugurated an annual computer-bndge champIOnship m 1997 as a way of encouragmg computerbndge software developers to accelerate their robots' development to expert class, With the hopeful result of Or robots, competed for the 2005 computer-bndge world champIOn title (ACBL) and the World Bndge Federation (WBF), was held m Estonl, Portugal from October 25 to Octoberģ0,2005 alongside the WBF's World Team ChampIOnships SIX of the best bndge-playmg software programs, The 9th annual World Computer-Bndge ChampIOnship, sponsored by the Amencan Contract Bndge League THE 9th ANNUAL WORLD COMPUTER-BRIDGE CHAMPIONSHIP NEWS, INFORMATION, TOURNAMENTS AND REPORTS

The 9th Annual World Computer-Bndge ChampIOnship
